2021 Formats

Friday – Jokers Wild

Tournament Date: Friday 16th

Tournament start time: 5pm

Tournament fee: $30 AUD

Qualifying:
*Qualifying opens from 5pm-8pm.
*8 games will be selected at random. Each player plays 1 game on each machine in ‘Herb style’ qualifying. Top 16 players on points will advance to finals.
*Ties for 16th place will result in a single game playoff, on a machine to be chosen by a random draw.
*Players are to assign themselves to a queue on Matchplay prior to starting a game.

All games are to be played as single player only.

At this stage, no new qualifying games may commence after 8pm, however this will be reviewed pending entries & timing

Finals:
*Top 16 players paired into teams of 2. Highest qualifier earns the right to choose their doubles partner, with the rest to be decided by highest/lowest seed pairings.
*Team seeds will be based on the player with the highest seeding.
*Each team will play a best-of-3 head to head match against another team, highest seed always playing against lowest seed. Matchplay will determine machines used for each match, highest seeded team gets to determine play order.
*Winner of each game is based on the total combined team score.
*In the event a best-of-3 match is tied 1-1 after 2 games, the final game of the match shall be played as a split-flipper game.
*The winning team is the last remaining team in the event.

And for one final twist……
The winning team will play 1 final best-of-3 head to head match between themselves, to determine the overall event winner.

Saturday – Classics Target Matchplay

Tournament Date: Saturday 17th

Tournament start time: 10am

Tournament fee: $30 AUD

This will be a Target Matchplay format.

Qualifying:

Players will play in single game rounds of Group Matchplay, with groups, play order and machines to be determined using the Matchplay.events software.

IFPA scoring will be used (7-5-3-1).

The first 16 players to reach the target score of 44 points will advance to the finals.

Once a player reaches 42 points, they will no longer need to play any further qualifying games.
Ties for any placings in the Top 16 will be broken by a single game playoff on a random machine.

Finals:

*Top 16 players will be sorted into 4 groups of 4 players under the Slaughter option on Matchplay. IFPA point scoring will continue during finals.
*Each group will play 3 games, again with Matchplay deciding games and play order.
*Top 2 players in each group advance to the next round, with the other 2 players in each group being eliminated.
*Ties for any of the Top 2 positions in any group will again be broken by a single game playoff on a random machine.
*There will be 3 rounds of finals. The player with the most number of points after the final round will be declared the winner.

Overall final placings for the finalists will be determined by the number of points earned during the round they were eliminated in.

Saturday – Classics Flip Frenzy

Tournament Date: Saturday 17th

Tournament start time: 8pm

Tournament fee: $25 AUD

First, each machine is randomly assigned two players. The remaining players are placed in one central queue.

When a match is completed:
*The winner returns to the tournament directors desk to record result
*The loser stays on the machine they just played, unless they have lost twice consecutively, in which case the winner stays on.
*The other players goes to the rear of the queue.

The player staying on the machine moves to the player 1 position.

The player at the front of the queue moves up to compete against the player staying on the machine

At the end of 3.5 hours no more games may start. Ties will be broken by the most wins.

The player with the best win/loss ratio at the end of the allotted time is declared the winner.

Sunday – 10 Strikes Fair Strikes

Tournament Date: Sunday 18th

Tournament start time: 10am

Tournament entry fee: $40 AUD

The fair strikes system will be used for this event. 0 strikes for a win, 2 strikes for last place, and 1 strike for any players in between.
Players will be placed into groups of 3 or 4 at random each round using Matchplay.
The software will allocate order of play and machine choice for each match.
Once a player has received 10 strikes, they are eliminated from the tournament.

Sunday – 4 Player Stall Ball 5 Strikes

Tournament Date: TBC

Tournament start time: 7pm

Tournament entry fee: $10 AUD

Players will be placed into groups of 4 at random each round using Matchplay.events.

Players will be allocated a machine and complete a 4 player stall ball game.

0 strikes for a win, 2 strikes for last place, and 1 strike for any players in between. The last remaining player will be declared the winner.

Monday – Brisbane Pinball Club at Netherworld

Tournament Date: Monday 19th

Tournament start time: 12pm

Tournament entry fee: $25 AUD

This one-off BPAC edition of the Brisbane Pinball Club will have a different format to the usual fortnightly events.

Qualifying:
*Qualifying opens from 12pm-9pm.
*12 games will be selected at random. Each player plays 1 game on each machine in ‘Herb style’ qualifying. Top 24 players on points will advance to finals.
*Ties for 24th place will result in a single game playoff, on a machine to be chosen by a random draw.

**Please note that no qualifying games may commence after 9pm.**

Finals:
*Top 24 players will be seeded according to their final qualifying placing.
*Finals will be contested in a Progressive Strikes Group Elimination format.
*First round will be drawn as Slaughter, with following rounds to be drawn at random.
*Once a player has received 5 Strikes, they will be eliminated from the tournament.

Tuesday – Pin Golf at Pinball Haus

Tournament Date: Tuesday 20th

Tournament start time: 10am

Tournament entry fee: $30 AUD

Step into the “ClubHaus” for a round on the Pinball Haus Pin-Golf course!

**This event will be capped at 100 entries**

Qualifying:
*Tee off times are 10am, 1pm and 4pm. Maximum of 32 players per tee time (36 players max. for 4pm). Players must nominate which tee-off time they would prefer before the event.
*Each player will play 9 games pin-golf in groups of 3 or 4. Groups will be chosen at random.
*Best 16 players advance to final rounds.

Finals: (approx 7.30pm start)
*Group match play using Slaughter method. 3 games per round.
*Top 2 players in each group advance to the next round.
*There will be 3 rounds in total.

Tuesday – Sunshine Coast Pinball Club

Tournament Date: Tuesday 20th

Tournament start time: 5pm

Tournament entry fee: $30 AUD

Wednesday – Pincadia Big Bash

Tournament Date: Wednesday 21st

Tournament start time: 10:30am

Tournament entry fee: $30 AUD

Qualifying:
*Players will play in single game rounds of Group Matchplay, with groups, play order and machines to be determined using the Matchplay.events software.
*IFPA scoring will be used (7-5-3-1).
*The first 32 players to reach the target score of 42 points will advance to the finals.

Once a player reaches 42 points, they will no longer need to play any further qualifying games.

Ties for any placings in the Top 32 will be broken by finishing score, then by a single game playoff on a random machine.

Finals:
* Players will be sorted into groups of 4 and will play a 3 game round, using the same points system as above. The Slaughter method will be being used for the finals to allocate groups.
* Matchplay will allocate the choice of machines and play order for each game.
* The Top 4 qualifiers (ie. first 4 players to reach 42 points) will receive a WILD CARD at the start of finals. This will give them one opportunity to replace and nominate a machine of their choice at any stage during finals.
* The Top 2 players in each group of each round will advance to the next round. There will be a one game playoff on a machine selected at random for any ties for 2nd place in either group.
* The winner will be the player with the most points earned in the final round. In the event of a tie for any of the Top 4, there will be another single tie-breaker game chosen at random.

Thursday – Herb Warm Up

Tournament Date: Thursday 22nd

Tournament start time: 4:30pm

Tournament fee: $40 AUD

Tournament Dates and times:
* Qualifying – Thursday July 22nd (4.30pm-11pm) & Friday 23rd July (12pm-6pm)
* Finals – Friday 23rd July (7pm).
Tournament fee: $40 AUD.

This will be a Herb-style Qualifying event.

Qualifying:
*Players will play a total of 15 games from a bank of around 20-25 different machines with all scores to count towards qualifying score.
*Players must play at least 10 different machines for their qualifying, however, cannot play the same machine more than twice.
*Players are to assign themselves to a queue on Matchplay prior to starting a game.

All games are to be played as single player only.

Points system used for this event will be the same as the INDISC event which is as follows: 100 for 1st, 97 for 2nd, 95 for 3rd, 94 for 4th, 93 for 5th, and so on.

The Top 24 players will advance to a Head to Head Strikes final.

Ties for any placings in the Top 24 (except for 24th) will be broken by the player with the highest individual game points score (ie. 100 points).

Ties for 24th place will be broken by a single game playoff on a machine to be drawn at random.

Finals:
Top 24 players will be allocated ‘lives’ according to their qualifying position as follows:
*1st – 4th – 5 lives
*5th – 10th – 4 lives
*11th – 16th – 3 lives
*17th – 24th – 2 lives

Matchplay software will allocate matchups, machines and play order.

Players who lose their matches will gain a strike. Once they have lost all their lives they are eliminated from the finals.

The last remaining player will be declared the winner.

Thursday – 3 Strikes

Tournament Date: Thursday 22nd

Tournament start time: 6:30pm

Tournament fee: $20

Players will be placed into groups of 3 or 4 at random each round using Matchplay.events.

The software will allocate order of play and machine choice for each match.

Only the 3rd & 4th place players in each match will receive a strike.

The last remaining player will be declared the winner.

Saturday – Brisbane Pinball Masters

Start Date: Saturday 24th

Tournament fee: $80 AUD

Tournament Schedule:

Saturday 24th July:
8am – 9am – Free Warm Up & Player registration (event players only).
9.30am – Tournament briefing and start of Round 1.
7 rounds will be played, no breaks.

Sunday 25th July:
8am – 9am – Free Warm Up & Player registration for Finals (event players only).
9.30am – Round One of Finals will commence.

QUALIFYING:
* Once all participants are finalized, all players will be seeded based on their IFPA World ranking as of 30/6/2020.
* Players will be placed into 4-player groups once the seedings have been completed.
* Each group will be assigned 3 games across each era (70s-80s, 90s, New) and play order at random by the Matchplay software.

First round groupings – Slaughter (Strongest seed plays weakest, second-strongest plays second-weakest, etc).
Second & subsequent round groupings – Swiss (Players will be paired against players with the same win-loss record. No attempts will be made to pair players against opponents previously not faced (adjacent pairing is used).
All games will be played as a 4-player game (unless machine is unable to allow it and/or notified otherwise).

There will be 7 qualifying rounds (21 games per player). The top 32 players will advance to the A Grade Finals, with qualifiers 33-96 to be split in to B/C/D/E Grade Finals on Sunday 9th August. Ties for any placings in the Top 32 will be determined by the number of 1st place finishes, then by 2nd place finishes, then by a single game playoff to be played on the Saturday night (if required).

FINALS:
Finals will start at approximately 9.30am on Sunday 9th August. Consideration will be made for Players with byes to be allowed to ‘warm-up’ on a game or two on a machine allocated by the Tournament director(s) in the round before they are due to start.

A Grade – Top 32 Qualifiers:
Round One: (32 players)
* Top 16 finalists are awarded a bye.
* Best-of-5 game head to head matches according to final seedings. Highest seed for each match chooses a machine bank or play order for their game (play order reverses for each subsequent game).
* Matches are determined as follows: 17 v 32; 18 v 31; 19 v 30; 20 v 29; 21 v 28; 22 v 27; 23 v 26; 24 v 25.
* The 8 Winners advance to Round 2.

Round Two: (24 players)
* Top 8 are awarded another bye, 9th-16th seeds now join in.
* Best-of-5 game head to head matches according to seedings of remaining players.
* Same as Round 1, with highest seed playing lowest seed, and so on. Same again for choice of machine bank & order of play.
* The 8 winners advance to Round 3.

Round Three: (16 players)
* All remaining players are now playing.
* Same format (best-of-5 games, etc) as Round 2 above.
* The 8 winners advance to Round 4.

Round Four: (8 players)
* Same format (best-of-5 games, etc) as Round 2 above.
* The 8 winners advance to Round 5 (semi-finals).

Round Five: (4 players)
* Same format (best-of-5 games, etc) as Round 2 above.
* The 2 winners advance to the Grand Final, while the 2 other players will playoff for 3rd place.

3rd Place Playoff:
* Best-of-5 game head to head series, same format as above to determine winner of 3rd place.

Grand Final:
* The 2 remaining players will play a best of 5-game series, same format above, to determine the tournament winner.

B/C/D/E division finals:

– B Grade – 33 v 48; 34 v 47; 35 v 46; 36 v 45; 37 v 44; 38 v 43; 39 v 42; 40 v 41
– C Grade – 49 v 64; 50 v 63; 51 v 62; 52 v 61; 53 v 60; 54 v 59; 55 v 58; 56 v 57
– D Grade – 65 v 80; 66 v 79; 67 v 78; 68 v 77; 69 v 76; 70 v 75; 71 v 74; 72 v 73
– E Grade – 81 v 96; 82 v 95; 83 v 94; 84 v 93; 85 v 92; 86 v 91; 87 v 90; 88 v 89

Sunday – Closing Party Flip Frenzy

Tournament Date: Sunday 25th

Tournament start time: 7:30pm.

Tournament fee: $30.

First, each machine is randomly assigned two players. The remaining players are placed in one central queue.

When a match is completed:
*The winner returns to the tournament directors desk to record result.
*The loser stays on the machine they just played, unless they have lost twice consecutively, in which case the winner stays on.
*The other player goes to the rear of the queue.

The player staying on the machine moves to the player 1 position.

The player at the front of the queue moves up to compete against the player staying on the machine.

At the end of 3.5 hours no more games may start. Ties will be broken by the most wins.

The player with the best win/loss ratio at the end of the allotted time is declared the winner.

Arcade Formats

Friday – Donkey Kong Level 3 Comp

Tournament Date: Friday 16th

Tournament start time: 7pm.

Tournament fee: $25

2 Strikes Elimination Tournament

Players are randomly assigned match ups and will compete head to head through level 3 on DK. Highest score wins.

Lose twice and you are eliminated.

Saturday & Sunday – Australian Kong Off 4

Tournament Date: Saturday 17th and Sunday 18th

Tournament start time: 10am

Tournament fee: $50

Saturday – Qualifying – 10am to 10pm

  • High score shoot out
  • Players will us the matchplay.events queueing software
  • fair play rule applies, no restarts after level 5
  • Top 16 scores compete in finals on Sunday

Sunday – Finals – 10am to 5pm

  • slaughter head to head bracket
  • highest seed chooses cab first, second seed must sit next to them
  • you lose, you’re out

Monday – Two Headed Monster Comp at Netherworld

Tournament Date: Monday 19th

Tournament start time: 6pm

Tournament fee: $15

Two-Headed Monster is a split control panel tournament that will see you and a mate team up across a variety of games in the depths of the Netherworld. Teams will face off in a 2-strikes head to head competition where one player on each team will control the joystick and their teammate will control the buttons.

Wednesday – 1CC Marathon Day at 1Up Arcade

Tournament Date: Wednesday 21st of July

Tournament start time: 12pm

Tournament fee: 1 Up Arcade Entry Fee

The 1CC Marathon Day is a community event where we will be collectively trying to complete as many games live on one single credit. It is a day to watch and play alongside some incredibly skilled players across a huge variety of games. World records will be broken and it will not be a day to be missed.

This event will be at 1Up Arcade.

Thursday – Super Ultimate Punch Turbo Edition

Tournament Date: Thursday 22nd of July

Tournament start time: 6pm

Tournament fee: $30

Super Ultimate Punch Turbo Edition is a double elimination head to head fighting game tournament to be played across seven unique fighting games.

In each match players will be randomly assigned three of the seven fighting games and they will play a best of three game match on each of those fighting games. The winner across two of the three different games will proceed up the bracket, with the loser moving to the loser’s bracket or being eliminated if already in the loser’s bracket.

The top 4 players will proceed to playing five of the seven games with each game being a best of 3 match, and the Grand Final will be played as best of three matches across all seven games in the competition.

Friday & Saturday – Australian Arcade Championships II

Tournament Date: 24thand 25th of July

Tournament start time: 10am

Tournament fee: $45

The Australian Arcade Championships will be a 3- ay event in 2021 with qualifying taking place on the Friday and Saturday. The top 4 doubles teams will proceed to the finals of the doubles competition on Saturday evening immediately following the conclusion of qualifying. The top 16 individuals will proceed to the finals of the individual competition on the Sunday.

Qualifying Round Overview:

The qualifying round of the tournament will consist of 30 attempts per player across however many games have been available for this round of the tournament. Players may play any machine as many times as he or she likes with the knowledge that only 30 attempts are allowed in total across all games. When a player has finished all his or her 30 attempts, their qualifying round is over. There shall be no additional buy ins or tournament entries allowed for any one person.

A qualifying attempt shall be defined as one single credit game played on any of the tournament machines. Games must be completed in single player mode and with no continues permitted. A time limit of 15 minutes will be enforced for all qualifying attempts. Any attempt exceeding this 15 minute time limit shall be void.

Once the qualifying round has ended, the top 16 ranked players will proceed to the finals round on Sunday.

Qualifying Round Scoring:

All scores on a machine are maintained in a ranking. Point values will be attributed to each player based on his or her ranking on each machine. The total qualifying score for each play is the total point values attributed to his or her ranks on each of the machines in the tournament. In the instance of two or more scores on a machine being exactly tied, the highest rank and associated points will be awarded to each score.

Each rank on a machine contributes the following points to a player’s total qualifying score:

1st = 100 points

2nd = 99 points

3rd = 98 points

4th to 100th = 97 down to 1 point/s

101st onwards = 1 point

While each player may use his or her 30 attempts across all available machines, only his or her top 5 ranks will count towards his or her total qualifying score. Therefore the highest qualifying score a player may have is 500 (ranked 1st in 5 games at 100 points each). This also means that a player is not required to play all machines available and may qualify for the finals having only played a minimum of five machines.

Qualifying Tie-break Procedure:

In the event that two or more competitors are tied on the qualifying bubble, such that not all of the tied competitors can advance to the final rounds, the highest single ranked game between the competitors will be used to determine which competitor advances. If the highest ranked game for both competitors is also tied, the tiebreaker will be decided by the next highest ranked game, and so on, until the tie has been settled. In the unlikely event that this method does not break the tie due to the players’ five qualifying ranks matching exactly, a coin will be flipped to determine the outcome.

All non-essential qualifying ties, which is any tie not related to the qualifying bubble, will be decided in a similar fashion. The winner of each tiebreaking procedure will always receive the higher seed. Players will never be given a choice of seed at any point.

Final Rounds:

At the conclusion of the qualifying round, the final ranks of each player across all games will be collected and tabulated. The 16 players with the highest qualifying scores will be notified that they will be required to play in the finals the following day.

The top 16 players will be seeded in a single elimination tournament bracket so that seeds 1 and 2 cannot meet until the final match. In each head-to-head match three different games will be played, the higher-seeded competitor will have the option of choosing which arcade title is going to be played first and third, while the lower seed will select the game to be played second. Once a player has made a verbal declaration to a scorekeeper or Tournament Director by choosing an arcade title the decision is declared final and cannot be altered.

The choice of arcade title during the final rounds will proceed by order of seed from highest to lowest, before returning to the higher seeds of each match to choose the third game of their respective matches. Once an arcade title has been chosen, it cannot be chosen by another group of competitors during that same round. This limitation intentionally gives higher qualifying seeds an advantage when choosing arcade titles during the final rounds.

Tournament Directors reserve the right to substitute or add additional arcade titles or duplicate machines to the final rounds. If any arcade titles are added to the final rounds that were not used during the qualifying portion of the contest, all competitors will be given a 3-minute warm-up period on the machine prior to their having to compete on it. In most situations, games will only be added to the final rounds to offset malfunctions or mechanical failures that occurred during the qualifying portion of the event.

Competitors are only permitted to choose an arcade title once during the entirety of the final rounds. For example, if a higher-seed chooses Ms. Pac-Man in the first game of the first round, he or she will not be permitted to choose Ms. Pac-Man again for the remainder of the tournament. His or her opponent could still pick Ms. Pac-Man, however, making it possible that a competitor could play the same game multiple times.

In the final round, the two finalists shall compete over 5 games with the higher seed selecting the first game, lower seed selecting the second, higher seed selecting the third, lower seed selecting the fourth and the fifth being selected at random from games neither player has competed on in the finals thus far.

All games in the finals shall have a time limit of 10 minutes.

On each game competitors will play separate single-player games and will compare scores, with the lower seed playing first in the first game. After the first game in each round, the loser of the previous game will have the option of playing first or second in the subsequent game until an overall winner for the round has been determined.

Double Finals:

Doubles team finals will take place in a similar manner to the individual competition with the top 4 ranked teams playing in a bracketed semi finals followed by a final round.