Pinball Formats

Friday – 10 Strike Fair Strikes

Tournament Date: TBC

Tournament start time: 12pm

Tournament fee: $30 AUD

The fair strikes system will be used for this event. 0 strikes for a win, 2 strikes for last place, and 1 strike for any players in between.

Players will be placed into groups of 3 or 4 at random each round using Matchplay.

The software will allocate order of play and machine choice for each match.

Once a player has received 10 strikes, they are eliminated from the tournament.

Saturday – Classics Target Matchplay

Tournament Date: TBC

Tournament start time: 10am

Tournament fee: $40 AUD

This will be a Target Matchplay format.

Qualifying:

Players will play in single game rounds of Group Matchplay, with groups, play order and machines to be determined using the Matchplay.events software.

IFPA scoring will be used (7-5-3-1).

The first 16 players to reach the target score of 42 points will advance to the finals.

Once a player reaches 42 points, they will no longer need to play any further qualifying games.
Ties for any placings in the Top 16 will be broken by a single game playoff on a random machine.

Finals:

*Top 16 players will be sorted into 4 groups of 4 players under the Slaughter option on Matchplay. IFPA point scoring will continue during finals.
*Each group will play 3 games, again with Matchplay deciding games and play order.
*Top 2 players in each group advance to the next round, with the other 2 players in each group being eliminated.
*Ties for any of the Top 2 positions in any group will again be broken by a single game playoff on a random machine.
*There will be 3 rounds of finals. The player with the most number of points after the final round will be declared the winner.

Overall final placings for the finalists will be determined by the number of points earned during the round they were eliminated in.

Saturday – Classics Flip Frenzy

Tournament Date: TBC

Tournament start time: 8pm

Tournament fee: $30AUD

First, each machine is randomly assigned two players. The remaining players are placed in one central queue.

When a match is completed:
*The winner returns to the tournament directors desk to record result
*The loser stays on the machine they just played, unless they have lost twice consecutively, in which case the winner stays on.
*The other players goes to the rear of the queue.

The player staying on the machine moves to the player 1 position.

The player at the front of the queue moves up to compete against the player staying on the machine

At the end of 3.5 hours no more games may start. Ties will be broken by the most wins.

The player with the best win/loss ratio at the end of the allotted time is declared the winner.

Sunday – Pin Golf

Tournament Date: TBC

Tournament start time: 10am

Tournament entry fee: $30 AUD

Qualifying:
*Each player will play 10 games pin-golf in groups of 3 or 4. Groups will be chosen at random.
*Tee off times are 10am, 11am and 12pm. No more players permitted after final tee off time.
*Best 16 players advance to final rounds.
*Last qualifying games to be started by no later than 4pm.

Finals:
*Group match play using Slaughter method. 3 games per round.
*Top 2 players in each group advance to the next round.
*There will be 3 rounds in total.

IFPA Pin-Masters style scoring will be used for qualifying and finals.

Sunday – 4 Player Stall Ball 5 Strikes

Tournament Date: TBC

Tournament start time: 7pm

Tournament entry fee: $10 AUD

Players will be placed into groups of 4 at random each round using Matchplay.events.

Players will be allocated a machine and complete a 4 player stall ball game.

0 strikes for a win, 2 strikes for last place, and 1 strike for any players in between. The last remaining player will be declared the winner.

Monday – Brisbane Pinball Club at Netherworld

Tournament Date: TBC

Tournament start time: 12pm

Tournament entry fee: $15 AUD

This one-off BPAC edition of the Brisbane Pinball Club will have a different format to the usual fortnightly events.

Qualifying:
*Qualifying opens from 12pm-9pm.
*12 games will be selected at random. Each player plays 1 game on each machine in ‘Herb style’ qualifying. Top 24 players on points will advance to finals.
*Ties for 24th place will result in a single game playoff, on a machine to be chosen by a random draw.

**Please note that no qualifying games may commence after 9pm.**

Finals:
*Top 24 players will be seeded according to their final qualifying placing.
*Finals will be contested in a Progressive Strikes Group Elimination format.
*First round will be drawn as Slaughter, with following rounds to be drawn at random.
*Once a player has received 5 Strikes, they will be eliminated from the tournament.

Tuesday – Mini Matchplay at Pincadia

Tournament Date: TBC

Tournament start time: 5:30pm

Tournament entry fee: $15 AUD

* Registrations open from 5.30pm. Play starts at 6.30pm.
* Players will be sorted into groups of 4 at random by the Matchplay software at the start of each round.
* Players will play 5 rounds of 2 games, using the 7/4/2/0 points system on Matchplay. (7/3/0 for groups of 3)
* The top 6 players with the most points earned after 10 games will advance to the finals.
* Ties for any placing after qualifying, except 6th, will be broken by number of wins, then 2nd places, and then a tie-breaker game if required. For ties for 6th place, a single-game tie-breaker match will be played to determine who advances.

Finals will be played in a Ladder style format.

Players who finish in the Top 3 for this event will qualify for the QLD Invitational to be held in February 2021.

Children under 18 are welcome to play in this event, however house policy states that all minors must be accompanied by a parent or suitable guardian at all times.

Wednesday – Gold Coast Pinball Club at Timezone Surfers Paradise

Tournament Date: TBC

Tournament start time: 6pm

Tournament entry fee: $16 AUD

Best Game Qualifying round:

Each player to play a single game on 5 or 6 machines as available each month.
Ranked first to last on each machine (with the use of matchplay software) with these rankings adding up to an overall rank.
Top 8 based on these results to progress to finals.

Ladder Format Finals

Finals: round 1.
Single head to head (4 player) game, higher seed to choose (available) machine, lower seeds to choose order of play.

Group 1
Seed 1,3,5,7 from qualifying round

Group 2
Seed 2,4,6,8 from qualifying round

1st and 2nd from these groups advance to winners bracket, 3rd and 4th from these groups advance to losers bracket.

Final: round 2.

Single head to head (4 player) game forming the winners bracket, higher seed to choose (available) machine, lower seeds to choose order of play. Results determine final 1st – 4th place standings.

Single head to head (4 player) game forming the losers bracket, higher seed to choose (available) machine, lower seeds to choose order of play. Results determine 5th – 8th place standings.

In the cases when we have a low attendance at the club (less than 16 players), we will reshuffle the finals to a top 6 rather than a top 8.

 

Wednesday – Sunshine Coast Pinball at Sneaky Baron

Tournament Date: TBC

Tournament start time: 6pm

Tournament entry fee: $15 AUD

Tournament Date: August 05, 2020This is Sunshine Coast Pinball’s main monthly club competition open to all players, no competitive experience necessary.

Come after work, enjoy the Sneaky Baron hospitality and make new friends. Warm up from 5:30pm comp from 6:00pm. We have a terrific friendly player group and new players are always welcome.

Competition format is “best game”, and there are 6 games onsite. Each player plays each game once in qualifying and the scores for the each game are tallied using match play software. Points are awards for each score on each game using the PAPA system. 100, 95, 90, 89, 88, 87… etc…

After qualifying concludes, the top 8 players will proceed to the finals, or >50% of the field if 16 or less qualifying players are in attendance. If a qualifying player is not present for finals, then the finals position will be awarded to the next highest qualifying player.

Finals are played in 2 match play rounds, each round consisting of 2 x 4 player groups, with players grouped in simple qualifying order 1-8. This means the top 4 qualifying players make up the top group, and the bottom 4 qualifying players make up the bottom group.

Each group plays the same machine, 3 times in each round, with Matchplay scores awarded 7,5,3, 1 for each game.

In round 1, the player from the top group who scores the lowest amount of points (over the three games) is relegated to the bottom group in 8th place… and the player who scores highest in the bottom group is promoted to the top 4 group in 4th place.

In round 2 players compete for outright 1st to 8th position, with the top group playing for positions 1-4 and the bottom group playing for positions 5-8. This is another round of 3 Matchplay games, each scoring 7,5,3,1.

The highest seeded player in each round chooses the machine and the second highest seeded player choses playing order for all 4 players for all three games in that round.

Any ties that develop in finals are broken by qualifying position of the players involved. No tie breaker games are necessary.

There are trophies for 1st, 2nd and 3rd place and other spot prizes throughout the night.

Thursday – 3 Strikes

Tournament Date: TBC

Tournament start time: 6:30pm

Tournament fee: $20

Players will be placed into groups of 3 or 4 at random each round using Matchplay.events.

The software will allocate order of play and machine choice for each match.

Only the 3rd & 4th place players in each match will receive a strike.

The last remaining player will be declared the winner.

Friday – Herb Warm Up

Tournament Date: TBC

Tournament start time: 10am

Tournament fee: $50 AUD

End Date: August 07, 2020

Tournament Dates and times:
Qualifying – Thursday 6 & Friday 7 August from 10am – 6pm.
Finals – Friday 7 August from 7pm.

Qualifying:

* Players will play a total of 15 games from a bank of around 20-25 different machines with all scores to count towards qualifying score.
*Players must play at least 10 different machines for their qualifying, however, cannot play the same machine more than twice.
*Players are to assign themselves to a queue on Matchplay prior starting a game.

All games are to be played as single player only.

Points system used for this event will be the same as the INDISC event which is as follows: 100 for 1st, 97 for 2nd, 95 for 3rd, 94 for 4th, 93 for 5th, and so on.

The Top 24 players will advance to a Head to Head Strikes final.

Ties for any placings in the Top 24 (except for 24th) will be broken by the player with the highest individual game points score (ie. 100 points).

Ties for 24th place will be broken by a single game playoff on a machine to be drawn at random.

Finals:

Top 24 players will be allocated ‘lives’ according to their qualifying position as follows:
*1st – 4th – 5 lives
*5th – 10th – 4 lives
*11th – 16th – 3 lives
*17th – 24th – 2 lives

Matchplay software will allocate matchups, machines and play order.
Players who lose their matches will gain a strike. Once they have lost all their lives they are eliminated from the finals.

The last remaining player will be declared the winner.

Saturday – Brisbane Pinball Masters

Start Date: TBC
End Date: TBC

Tournament fee: $75 AUD

Tournament Schedule:

Saturday 8th August:
8am – 9am – Free Warm Up & Player registration (event players only).
9.30am – Tournament briefing and start of Round 1.
7 rounds will be played, no breaks.

Sunday 9th August:
8am – 9am – Free Warm Up & Player registration for Finals (event players only).
9.30am – Round One of Finals will commence.

QUALIFYING:
* Once all participants are finalized, all players will be seeded based on their IFPA World ranking as of 30/6/2020.
* Players will be placed into 4-player groups once the seedings have been completed.
* Each group will be assigned 3 games across each era (70s-80s, 90s, New) and play order at random by the Matchplay software.

First round groupings – Slaughter (Strongest seed plays weakest, second-strongest plays second-weakest, etc).
Second & subsequent round groupings – Swiss (Players will be paired against players with the same win-loss record. No attempts will be made to pair players against opponents previously not faced (adjacent pairing is used).
All games will be played as a 4-player game (unless machine is unable to allow it and/or notified otherwise).

There will be 7 qualifying rounds (21 games per player). The top 32 players will advance to the A Grade Finals, with qualifiers 33-96 to be split in to B/C/D/E Grade Finals on Sunday 9th August. Ties for any placings in the Top 32 will be determined by the number of 1st place finishes, then by 2nd place finishes, then by a single game playoff to be played on the Saturday night (if required).

FINALS:
Finals will start at approximately 9.30am on Sunday 9th August. Consideration will be made for Players with byes to be allowed to ‘warm-up’ on a game or two on a machine allocated by the Tournament director(s) in the round before they are due to start.

A Grade – Top 32 Qualifiers:
Round One: (32 players)
* Top 16 finalists are awarded a bye.
* Best-of-5 game head to head matches according to final seedings. Highest seed for each match chooses a machine bank or play order for their game (play order reverses for each subsequent game).
* Matches are determined as follows: 17 v 32; 18 v 31; 19 v 30; 20 v 29; 21 v 28; 22 v 27; 23 v 26; 24 v 25.
* The 8 Winners advance to Round 2.

Round Two: (24 players)
* Top 8 are awarded another bye, 9th-16th seeds now join in.
* Best-of-5 game head to head matches according to seedings of remaining players.
* Same as Round 1, with highest seed playing lowest seed, and so on. Same again for choice of machine bank & order of play.
* The 8 winners advance to Round 3.

Round Three: (16 players)
* All remaining players are now playing.
* Same format (best-of-5 games, etc) as Round 2 above.
* The 8 winners advance to Round 4.

Round Four: (8 players)
* Same format (best-of-5 games, etc) as Round 2 above.
* The 8 winners advance to Round 5 (semi-finals).

Round Five: (4 players)
* Same format (best-of-5 games, etc) as Round 2 above.
* The 2 winners advance to the Grand Final, while the 2 other players will playoff for 3rd place.

3rd Place Playoff:
* Best-of-5 game head to head series, same format as above to determine winner of 3rd place.

Grand Final:
* The 2 remaining players will play a best of 5-game series, same format above, to determine the tournament winner.

B/C/D/E division finals:

– B Grade – 33 v 48; 34 v 47; 35 v 46; 36 v 45; 37 v 44; 38 v 43; 39 v 42; 40 v 41
– C Grade – 49 v 64; 50 v 63; 51 v 62; 52 v 61; 53 v 60; 54 v 59; 55 v 58; 56 v 57
– D Grade – 65 v 80; 66 v 79; 67 v 78; 68 v 77; 69 v 76; 70 v 75; 71 v 74; 72 v 73
– E Grade – 81 v 96; 82 v 95; 83 v 94; 84 v 93; 85 v 92; 86 v 91; 87 v 90; 88 v 89

Sunday – Closing Party Flip Frenzy

Tournament Date: TBC

Tournament start time: 7:30pm.

Tournament fee: $30.

First, each machine is randomly assigned two players. The remaining players are placed in one central queue.

When a match is completed:
*The winner returns to the tournament directors desk to record result.
*The loser stays on the machine they just played, unless they have lost twice consecutively, in which case the winner stays on.
*The other player goes to the rear of the queue.

The player staying on the machine moves to the player 1 position.

The player at the front of the queue moves up to compete against the player staying on the machine.

At the end of 3.5 hours no more games may start. Ties will be broken by the most wins.

The player with the best win/loss ratio at the end of the allotted time is declared the winner.

U/16 Double Elimination Comp

Tournament times
TBC

Tournament fee: Free

Tournament format details: 
– players are drawn to play random head-to-head matches on a random machine using the Brackelope software
– lowest scores in each match up receives a loss
– once a player receives two losses they are eliminated from the tournament
– last remaining player is deemed the winner

Friday – Donkey Kong Level 4 Comp

Tournament Date: TBC

Tournament start time: 7pm.

Tournament fee: TBC

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Saturday & Sunday – Australian Kong Off 4

Tournament Date: TBC

Tournament start time: 10am

Tournament fee: TBC

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Monday – Two Headed Monster Comp at Netherworld

Tournament Date: TBC

Tournament start time: 6pm

Tournament fee: TBC

Two-Headed Monster is a split control panel tournament that will see you and a mate team up across a variety of games in the depths of the Netherworld. Teams will face off in a 2-strikes head to head competition where one player on each team will control the joystick and their teammate will control the buttons.

Tuesday – Puzzled at Pincadia

Tournament Date: TBC

Tournament start time: 6pm

Tournament fee: TBC

Puzzled is a 2-strikes head to head competition played across three head to head puzzle games – Columns II, Puzzle Bobble 2, and Puyo Puyo.

Match-ups will be random and players will compete across all three games in random order in best of three rounds. This competition is slated to take place at Pincadia.


Wednesday – 1CC Marathon Day at 1Up Arcade

Tournament Date: TBC

Tournament start time: 12pm

Tournament fee: TBC

The 1CC Marathon Day is a community event where we will be collectively trying to complete as many games live on one single credit. It is a day to watch and play alongside some incredibly skilled players across a huge variety of games. World records will be broken and it will not be a day to be missed.

This event will be at 1Up Arcade.

Thursday – Super Ultimate Punch Turbo Edition

Tournament Date: TBC

Tournament start time: 6pm

Tournament fee: TBC

Super Ultimate Punch Turbo Edition is a double elimination head to head fighting game tournament to be played across seven unique fighting games.

In each match players will be randomly assigned three of the seven fighting games and they will play a best of three game match on each of those fighting games. The winner across two of the three different games will proceed up the bracket, with the loser moving to the loser’s bracket or being eliminated if already in the loser’s bracket.

The top 4 players will proceed to playing five of the seven games with each game being a best of 3 match, and the Grand Final will be played as best of three matches across all seven games in the competition.



Friday & Saturday – Australian Arcade Championships II

Tournament Date: TBC

Tournament start time: TBC

Tournament fee: TBC

The Australian Arcade Championships will be a 3- ay event in 2021 with qualifying taking place on the Friday and Saturday. The top 4 doubles teams will proceed to the finals of the doubles competition on Saturday evening immediately following the conclusion of qualifying. The top 16 individuals will proceed to the finals of the individual competition on the Sunday.

Qualifying Round Overview:

The qualifying round of the tournament will consist of 30 attempts per player across however many games have been available for this round of the tournament. Players may play any machine as many times as he or she likes with the knowledge that only 30 attempts are allowed in total across all games. When a player has finished all his or her 30 attempts, their qualifying round is over. There shall be no additional buy ins or tournament entries allowed for any one person.

A qualifying attempt shall be defined as one single credit game played on any of the tournament machines. Games must be completed in single player mode and with no continues permitted. A time limit of 15 minutes will be enforced for all qualifying attempts. Any attempt exceeding this 15 minute time limit shall be void.

Once the qualifying round has ended, the top 16 ranked players will proceed to the finals round on Sunday.

Qualifying Round Scoring:

All scores on a machine are maintained in a ranking. Point values will be attributed to each player based on his or her ranking on each machine. The total qualifying score for each play is the total point values attributed to his or her ranks on each of the machines in the tournament. In the instance of two or more scores on a machine being exactly tied, the highest rank and associated points will be awarded to each score.

Each rank on a machine contributes the following points to a player’s total qualifying score:

1st = 100 points

2nd = 99 points

3rd = 98 points

4th to 100th = 97 down to 1 point/s

101st onwards = 1 point

While each player may use his or her 30 attempts across all available machines, only his or her top 5 ranks will count towards his or her total qualifying score. Therefore the highest qualifying score a player may have is 500 (ranked 1st in 5 games at 100 points each). This also means that a player is not required to play all machines available and may qualify for the finals having only played a minimum of five machines.

Qualifying Tie-break Procedure:

In the event that two or more competitors are tied on the qualifying bubble, such that not all of the tied competitors can advance to the final rounds, the highest single ranked game between the competitors will be used to determine which competitor advances. If the highest ranked game for both competitors is also tied, the tiebreaker will be decided by the next highest ranked game, and so on, until the tie has been settled. In the unlikely event that this method does not break the tie due to the players’ five qualifying ranks matching exactly, a coin will be flipped to determine the outcome.

All non-essential qualifying ties, which is any tie not related to the qualifying bubble, will be decided in a similar fashion. The winner of each tiebreaking procedure will always receive the higher seed. Players will never be given a choice of seed at any point.

Final Rounds:

At the conclusion of the qualifying round, the final ranks of each player across all games will be collected and tabulated. The 16 players with the highest qualifying scores will be notified that they will be required to play in the finals the following day.

The top 16 players will be seeded in a single elimination tournament bracket so that seeds 1 and 2 cannot meet until the final match. In each head-to-head match three different games will be played, the higher-seeded competitor will have the option of choosing which arcade title is going to be played first and third, while the lower seed will select the game to be played second. Once a player has made a verbal declaration to a scorekeeper or Tournament Director by choosing an arcade title the decision is declared final and cannot be altered.

The choice of arcade title during the final rounds will proceed by order of seed from highest to lowest, before returning to the higher seeds of each match to choose the third game of their respective matches. Once an arcade title has been chosen, it cannot be chosen by another group of competitors during that same round. This limitation intentionally gives higher qualifying seeds an advantage when choosing arcade titles during the final rounds.

Tournament Directors reserve the right to substitute or add additional arcade titles or duplicate machines to the final rounds. If any arcade titles are added to the final rounds that were not used during the qualifying portion of the contest, all competitors will be given a 3-minute warm-up period on the machine prior to their having to compete on it. In most situations, games will only be added to the final rounds to offset malfunctions or mechanical failures that occurred during the qualifying portion of the event.

Competitors are only permitted to choose an arcade title once during the entirety of the final rounds. For example, if a higher-seed chooses Ms. Pac-Man in the first game of the first round, he or she will not be permitted to choose Ms. Pac-Man again for the remainder of the tournament. His or her opponent could still pick Ms. Pac-Man, however, making it possible that a competitor could play the same game multiple times.

In the final round, the two finalists shall compete over 5 games with the higher seed selecting the first game, lower seed selecting the second, higher seed selecting the third, lower seed selecting the fourth and the fifth being selected at random from games neither player has competed on in the finals thus far.

All games in the finals shall have a time limit of 10 minutes.

On each game competitors will play separate single-player games and will compare scores, with the lower seed playing first in the first game. After the first game in each round, the loser of the previous game will have the option of playing first or second in the subsequent game until an overall winner for the round has been determined.

Double Finals:

Doubles team finals will take place in a similar manner to the individual competition with the top 4 ranked teams playing in a bracketed semi finals followed by a final round.



Fri, Sat & Sun – Donkey Kong Country High Score Competition

Tournament Date: TBC

Tournament start time: TBC

Tournament fee: TBC

The Donkey Kong Country High Score Competition will be running across the three days of the Kong Off and players can put up a sore at any point during that timeframe. The comp will be run on SNES mini classic hardware playing the Donkey Kong Country Competition romset which was used in the “Powerfest ‘94” and “1995 Blockbuster World Videogame Championships” competitions.



River Raid Tournament Edition Comp

Tournament Date: TBC

Tournament start time: TBC

Tournament fee: TBC

This side comp will take place at the BPAC venue during the second weekend of the event and will be a bracket style tournament on River Raid using special cartridges with a Tournament Mode